The impact of a gamified adaptive learning environment on English vocabulary acquisition

dc.contributor.authorKonuk, Turan
dc.contributor.authorSemerci, Nuriye
dc.date.accessioned2026-08-16T09:26:49Z
dc.date.issued2026
dc.departmentBartın Üniversitesi, Eğitim Fakültesi
dc.description.abstractThis study examined the effectiveness of a gamification-based adaptive learning environment in English vocabulary instruction. A mixed-methods explanatory sequential design was employed. The quantitative phase used a quasi-experimental pretest-post-test design, while the qualitative phase explored students' experiences through semi-structured interviews. The sample consisted of 44 ninth-grade students from a Vocational and Technical Anatolian High School in the Western Black Sea region during the 2024-2025 fall semester. Students were assigned to experimental (n = 22) and control (n = 22) groups through random class-level allocation. Participants in the experimental group engaged with a gamification-based adaptive learning environment, while those in the control group received conventional teacher-led instruction. The intervention lasted four weeks and involved a researcher-designed gamified adaptive learning system. Data were collected using an AI-supported multiple-choice vocabulary achievement test and a researcher-developed evaluation questionnaire. Quantitative data were analyzed using SPSS, and qualitative data were analyzed descriptively. The findings revealed that the gamification-based adaptive learning environment significantly improved students' vocabulary achievement, learning motivation, and classroom engagement compared to traditional instruction.
dc.identifier.doi10.1080/00220671.2026.2704538
dc.identifier.issn0022-0671
dc.identifier.issn1940-0675
dc.identifier.scopus2-s2.0-105046288333
dc.identifier.scopusqualityQ2
dc.identifier.urihttp://doi.org/10.1080/00220671.2026.2704538
dc.identifier.urihttps://hdl.handle.net/11772/27943
dc.identifier.wosWOS:001833007700001
dc.identifier.wosqualityQ2
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherRoutledge Journals, Taylor & Francis Ltd
dc.relation.ispartofJournal of Educational Research
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.relation.sdgGoal-04: Quality Education
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzKA_WoS_20260815
dc.subjectAdaptive Learning
dc.subjectEducational Technology
dc.subjectGamification
dc.subjectGamified Adaptive Learning
dc.subjectVocabulary Instruction
dc.titleThe impact of a gamified adaptive learning environment on English vocabulary acquisition
dc.typeArticle
dc.wosindexSocial Science Citation Index (SSCI)
dspace.entity.typePublication

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