The Effect of Augmented Reality Technology on Middle School Students' Mathematic Academic Achievement, Self-Regulated Learning Skills, and Motivation

dc.contributor.authorCetintav, Gulay
dc.contributor.authorYılmaz, Ramazan
dc.contributor.authorYılmaz, Ramazan
dc.date.accessioned2025-10-18T13:24:17Z
dc.date.created2023
dc.date.issued2023
dc.departmentFakülteler, Fen Fakültesi, Bilgisayar Teknolojisi ve Bilişim Sistemleri Bölümü
dc.description.abstractThis study aimed to investigate the effects of augmented reality (AR) applications in geometry teaching on academic achievement, self-regulated learning skills (SRLS), and motivation of secondary school students. The research was carried out on students in the eighth grade at a state secondary school in Turkey. The research was carried out according to the quasi-experimental design with the pretest-posttest control group, including 20 students in the experimental group (EG) and 20 in the control group (CG). While geometry teaching supported by AR applications was carried out with the EG students, traditional education was carried out with the CG students. Within the scope of the mathematics course, the achievements of the three-dimensional geometric objects unit in the curriculum were discussed. As a result of the analysis, it was determined that the difference in achievement test, self-regulated learning scale, and motivation scale scores between the groups was statistically significant in favor of the EG students. The study's qualitative findings show that the AR application is fun and interesting for the students and positively affects academic achievement and active participation in the lesson. The research results were discussed according to the results in the literature, and suggestions were made for new research and applications.
dc.identifier.doi10.1177/07356331231176022
dc.identifier.endpage1504
dc.identifier.issn0735-6331
dc.identifier.issn1541-4140
dc.identifier.issue7
dc.identifier.orcidCETINTAV, GULAY/0000-0002-1042-7660
dc.identifier.orcidYilmaz, Ramazan/0000-0002-2041-1750
dc.identifier.scopus2-s2.0-85159703737
dc.identifier.scopusqualityQ1
dc.identifier.startpage1483
dc.identifier.urihttps://doi.org/10.1177/07356331231176022
dc.identifier.urihttps://hdl.handle.net/11772/22870
dc.identifier.volume61
dc.identifier.wosWOS:001001030600001
dc.identifier.wosqualityQ1
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherSage Publications Inc
dc.relation.ispartofJournal of Educational Computing Research
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.relation.sdgGoal-04: Quality Education
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzWoS_20251016
dc.subjectAugmented Reality
dc.subject3d Geometry Teaching
dc.subjectAcademic Achievement
dc.subjectSelf-Regulated Learning Skills
dc.subjectMotivation
dc.subjectSecondary School Students
dc.titleThe Effect of Augmented Reality Technology on Middle School Students' Mathematic Academic Achievement, Self-Regulated Learning Skills, and Motivation
dc.typeArticle
dspace.entity.typePublication
relation.isAuthorOfPublicationf8345729-c306-40fa-9207-9bef745b9621
relation.isAuthorOfPublication.latestForDiscoveryf8345729-c306-40fa-9207-9bef745b9621

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