Impact of educational game development on students' achievement and attitudes toward science

dc.contributor.authorKorkmaz, Sevda
dc.contributor.authorÇetin Dindar, Ayla
dc.contributor.authorKüçükşen Önder, Ferhunde
dc.contributor.authorÖner, Ferhunde Küçükşen
dc.contributor.authorDindar, Ayla Çetin
dc.date.accessioned2025-10-18T10:10:34Z
dc.date.created2023
dc.date.issued2023
dc.departmentFakülteler, Eğitim Fakültesi, Matematik ve Fen Bilimleri Eğitimi Bölümü
dc.departmentFakülteler, Eğitim Fakültesi, Güzel Sanatlar Eğitimi Bölümü
dc.description.abstractTo develop positive attitudes toward science, students should have the opportunity to experience enjoyment and enthusiasm within a conducive learning environment. This can be achieved through engaging in hands-on activities and participating in collaborative, student-centered activities. This study aimed to investigate the impact of developing educational games on student attitudes toward science and their academic achievement. Seventeen seventh-grade students participated in a study to develop educational games on the topic of 'The Particulate Nature of Matter and Pure Substances'. The quantitative results indicated a significant positive effect of educational game development on students' attitudes and achievement. Furthermore, the qualitative findings corroborated the quantitative results, as students expressed enjoyment during the implementation of the games and reported an enhanced understanding of the topic. Educational games can be utilized both in and outside the classroom, particularly for students encountering difficulties in learning, as a valuable tool for reinforcing the subject matter.
dc.description.sponsorshipBartin University Scientific Research Projects Coordination Unit [2016-SOS-CY-013]
dc.description.sponsorshipThis work was supported by the Bartin University Scientific Research Projects Coordination Unit under Grant number 2016-SOS-CY-013
dc.identifier.doi10.1080/00220671.2023.2265852
dc.identifier.endpage279
dc.identifier.issn0022-0671
dc.identifier.issn1940-0675
dc.identifier.issue5
dc.identifier.orcidCetin-Dindar, Ayla/0000-0003-3086-163X;
dc.identifier.scopus2-s2.0-85173943998
dc.identifier.scopusqualityQ2
dc.identifier.startpage268
dc.identifier.urihttps://doi.org/10.1080/00220671.2023.2265852
dc.identifier.urihttps://hdl.handle.net/11772/21936
dc.identifier.volume116
dc.identifier.wosWOS:001080700900001
dc.identifier.wosqualityQ2
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherRoutledge Journals, Taylor & Francis Ltd
dc.relation.ispartofJournal of Educational Research
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzWoS_20251016
dc.subjectAttitudes Toward Science
dc.subjectEducational Games
dc.subjectScience Education
dc.subjectElementary Students
dc.titleImpact of educational game development on students' achievement and attitudes toward science
dc.typeArticle
dspace.entity.typePublication
relation.isAuthorOfPublication69c0f6ea-61db-4798-a782-2cdbe7f6c9d0
relation.isAuthorOfPublicationd0a77d06-9e35-4758-9044-d0dff85208de
relation.isAuthorOfPublication.latestForDiscovery69c0f6ea-61db-4798-a782-2cdbe7f6c9d0

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