The position of game localization trainingwithin academic translation teaching

dc.contributor.authorKöktürk, Şaban
dc.contributor.authorOdacıoğlu, Mehmet Cem
dc.contributor.authorChek Kim, loi
dc.contributor.authorUysal, Nazan Müge
dc.contributor.authorOdacıoğlu, Mehmet Cem
dc.date.accessioned2020-03-24T07:25:12Z
dc.date.available2020-03-24T07:25:12Z
dc.date.created2016
dc.date.issued2016
dc.date.issuedyyyymmdd2016-06-01
dc.departmentFakülteler, İnsan ve Toplum Bilimleri Fakültesi, Çeviribilim Bölümü
dc.description.abstractThe video game industry which originated in 1960s is now an important entertainment industry mostly thanks to the digital revolution, especially as of 2000s. In parallel, the video game industry gains today million dollars and this will be increasing more as the number of gamers enhances. Therefore, this study emphasizes the position of the game localization training within the academic translation teaching by analysing two universities' translation courses and thus questions the availability and the position of the game localization training among the related courses. The study also touched on other universities in this regard. Before the analysis, the study offers some information about the definition of the game localization, some of its features and its reflections on the related courses. In addition, aspects such as the translation competence which would-be translators must develop and tools used in the process so as to make student translators familiar with this new type of translation and to raise their awareness are also included.
dc.identifier.doi10.17507/jltr.0704.06
dc.identifier.endpage681
dc.identifier.issn1798-4769
dc.identifier.issue7
dc.identifier.startpage675
dc.identifier.urihttps://hdl.handle.net/11772/2822
dc.identifier.volume4
dc.language.isoen
dc.relation.ispartofJournal of Language Teaching and Research
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectGame localization
dc.subjectVideo game industry
dc.subjectGamer
dc.subjectPlayability
dc.subjectOyun yerelleştirmesi
dc.subjectVideo oyun endüstrisi
dc.subjectOyuncu
dc.subjectOynanabilirlik
dc.titleThe position of game localization trainingwithin academic translation teaching
dc.typeArticle
dspace.entity.typePublication
relation.isAuthorOfPublication04365f8e-48f1-4359-861d-2ecb7c80de0e
relation.isAuthorOfPublication.latestForDiscovery04365f8e-48f1-4359-861d-2ecb7c80de0e

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