Exploring intention to use augmented and virtual reality applications as educational tools

dc.contributor.authorYüzüak, Ahmet Volkan
dc.contributor.authorHigde, Emrah
dc.contributor.authorÖcal, Zekiye Merve
dc.contributor.authorAvcı, Görkem
dc.contributor.authorErten, Sinan
dc.contributor.authorÖcal, Zekiye Merve
dc.contributor.authorAvcı, Görkem
dc.contributor.authorYüzüak, Ahmet Volkan
dc.date.accessioned2025-10-18T09:58:14Z
dc.date.created2025
dc.date.issued2025
dc.departmentFakülteler, Eğitim Fakültesi, Matematik ve Fen Bilimleri Eğitimi Bölümü
dc.departmentFakülteler, Eğitim Fakültesi, Temel Eğitim Bölümü
dc.description.abstractIn today's educational landscape, students have access to enriched learning environments through augmented and virtual reality (AR/VR) applications. Effective digital learning depends on identifying the key factors and learner attitudes that influence engagement and task performance. We focused more on preservice teachers' intentions to use AR/VR applications as instructional tools, guided by the Theory of Planned Behavior (TPB) framework. A total of 306 preservice teachers participated in the Exploratory Factor Analysis (EFA), 286 in the Confirmatory Factor Analysis (CFA), and 341 in the Structural Equation Modelling (SEM) phase. To identify relevant constructs and beliefs, the researchers developed a questionnaire grounded in TPB-based hypotheses. The questionnaire demonstrated high internal consistency, with a McDonald's Omega reliability coefficient of .95. Three factors-perceived behavioral control, subjective norm, and attitude toward behavior-accounted for 47% of the variance. Empirical findings confirmed the relevance of all three factors in predicting behavioral intention. Specifically, the relationship between attitudes towards behavior and behavioral intention was moderate, between subjective norm and behavioral intention was weak, and between perceived behavioral control and behavioral intention is strong. The findings may guide practitioners in developing and evaluating TPB-based interventions to enhance preservice teachers' intentions to use AR/VR applications as educational tools. The study concludes by identifying gaps within the existing framework and suggesting directions for future research.
dc.identifier.doi10.21449/ijate.1584874
dc.identifier.endpage805
dc.identifier.issn2148-7456
dc.identifier.issue3
dc.identifier.orcidHIGDE, Emrah/0000-0002-4692-5119
dc.identifier.orcidAvci, Gorkem/0000-0002-4489-1613;
dc.identifier.startpage787
dc.identifier.trdizinid1346243
dc.identifier.urihttps://doi.org/10.21449/ijate.1584874
dc.identifier.urihttps://hdl.handle.net/11772/19580
dc.identifier.volume12
dc.identifier.wosWOS:001567963600008
dc.identifier.wosqualityN/A
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakTR-Dizin
dc.language.isoen
dc.publisherIzzet Kara
dc.relation.ispartofInternational Journal of Assessment Tools in Education
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzWoS_20251016
dc.subjectAugmented Reality
dc.subjectStructural Equation
dc.subjectModelling
dc.subjectVirtual Reality
dc.subjectBehavioral Theory
dc.titleExploring intention to use augmented and virtual reality applications as educational tools
dc.typeArticle
dspace.entity.typePublication
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relation.isAuthorOfPublication625856e2-cec6-4cf1-9ffe-eccff321c42d
relation.isAuthorOfPublication58dba1ca-0c97-4a3a-8557-7ca8dad6ed38
relation.isAuthorOfPublication.latestForDiscovery16db980a-86e0-4447-90af-6bd7c693dbfd

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