The Effects of Mobile AR-based Biology Learning Experience on Students' Motivation, Self-Efficacy, and Attitudes in Online Learning

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Springer

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info:eu-repo/semantics/openAccess

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The purpose of this study is to enhance online biology learning with mobile augmented reality (AR) applications and to assess the impact of mobile AR applications on students' motivation, self-efficacy, and attitudes toward biology learning. Students were interviewed, and the usefulness of mobile AR applications was evaluated using a quasi-experimental pretest-posttest approach. The study group consists of 71 high school students, 26 in the control group and 45 in the experimental group, attending a public high school in the Western Black Sea Region of Turkey during the academic year 2020-2021. The self-efficacy ratings of the experimental group of students who participated in mobile AR-based biology learning were statistically higher than those of the control group after a 12-week trial. However, there were no statistically significant differences between experimental and control group students' motivation and attitudes toward biology learning. In addition, as a result of student interviews, mobile AR applications were deemed innovative, non-distracting, successful in knowledge acquisition, engaging, intriguing, and entertaining, boosting information retention, concretizing the subject, and facilitating learning.

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Augmented Reality, Motivation, Self-Efficacy, Attitude, Mobile Learning, Online Learning

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Journal of Science Education and Technology

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Scopus Q Değeri

SDG

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32

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3

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Onay

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