The Effects of Flow, Emotional Engagement, and Motivation on Success in a Gamified Online Learning Environment

dc.contributor.authorÖzhan, Şeyma Çağlar
dc.contributor.authorKocadere, Selay Arkun
dc.contributor.authorÖzhan, Şeyma Çağlar
dc.date.accessioned2025-10-18T13:24:17Z
dc.date.created2020
dc.date.issued2020
dc.departmentBartın Üniversitesi
dc.description.abstractThis study aimed to examine the factors that explain academic success in a gamified online learning environment considering flow, emotional engagement, and motivation. The gamified online learning environment was used by 40 undergraduate students, and the data gathered from them. A hypothetical path model showing the interaction of variables with each other was suggested and tested. The experience of flow and emotional engagement in the gamified learning setting had a highly significant impact on motivation. Furthermore, it was concluded that flow increased academic success through increasing motivation. In line with numerous studies in the literature, motivation was determined to have a positive effect on academic success. In addition, the results show that flow and emotional engagement explained 68% of variance of motivation; flow, emotional engagement, and motivation explained 22% of variance of academic success. It is suggested that subsequent studies should focus on the establishment and testing of models that would help to explain success in gamified settings which should incorporate game elements and player types in the structural model.
dc.description.sponsorshipHacettepe University [SDS-2016-9265]
dc.description.sponsorshipThe authors disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This research was funded by the Hacettepe University Scientific Research Coordination Unit through the project titled The Design of a Gamified Online Learning Environment and Examination of Its Effects'' (SDS-2016-9265).
dc.identifier.doi10.1177/0735633118823159
dc.identifier.endpage2031
dc.identifier.issn0735-6331
dc.identifier.issn1541-4140
dc.identifier.issue8
dc.identifier.orcidARKUN KOCADERE, SELAY/0000-0003-4984-6456;
dc.identifier.scopus2-s2.0-85059880136
dc.identifier.scopusqualityQ1
dc.identifier.startpage2006
dc.identifier.urihttps://doi.org/10.1177/0735633118823159
dc.identifier.urihttps://hdl.handle.net/11772/22866
dc.identifier.volume57
dc.identifier.wosWOS:000501378300005
dc.identifier.wosqualityQ2
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherSage Publications Inc
dc.relation.ispartofJournal of Educational Computing Research
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzWoS_20251016
dc.subjectGamification
dc.subjectFlow
dc.subjectEmotional Engagement
dc.subjectMotivation
dc.subjectAcademic Success
dc.titleThe Effects of Flow, Emotional Engagement, and Motivation on Success in a Gamified Online Learning Environment
dc.typeArticle
dspace.entity.typePublication
relation.isAuthorOfPublicationd5f99d94-a030-4cac-afbc-7009a0f150a6
relation.isAuthorOfPublication.latestForDiscoveryd5f99d94-a030-4cac-afbc-7009a0f150a6

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