A Latent Profile Analysis for the Study of Multiple Screen Addiction, Mobile Social Gaming Addiction, General Mattering, and Family Sense of Belonging in University Students

dc.contributor.authorSaritepeci, Mustafa
dc.contributor.authorDurak, Hatice Yildiz
dc.contributor.authorUslu, Nilufer Atman
dc.date.accessioned2025-10-18T10:05:24Z
dc.date.created2022
dc.date.issued2022
dc.departmentFakülteler, Fen Fakültesi, Bilgisayar Teknolojisi ve Bilişim Sistemleri Bölümü
dc.description.abstractDuring the COVID-19 period, individuals who physically isolated themselves from the social environment increased their screen time compared to before, and the time spent in the family environment increased. Increasing screen time is considered a factor that increases addiction. In this context, the purpose of this study was to examine the profiles of university students according to multiple screen addiction, mobile social online gaming addiction, and general mattering. The participants of this study are 588 university students. Personal information form and four different scales were used in the study. The latent profile analysis was used to analyze the data. As a result of the research, four different sets of participants were formed. The variables excessive behavior, compulsive behavior, and loss of control increase the likelihood that students will be clustered in the average profile. It was observed that all variables except gender and age increased the probability of clustering in the medium multiple screen addiction low gamers profile. It was observed that excessive behavior, compulsive behavior, and loss of control variables increased the probability of clustering in the high multiple screen addiction high gamers profile. As a stronger predictor than other profiles, it was determined that the probability of students performing high multiple screen addiction high gameplay activities was approximately 3 times more than the students in profile 1.
dc.identifier.doi10.1007/s11469-022-00816-y
dc.identifier.endpage3720
dc.identifier.issn1557-1874
dc.identifier.issn1557-1882
dc.identifier.issue6
dc.identifier.orcidAtman Uslu, Nilufer/0000-0003-2322-4210
dc.identifier.orcidYILDIZ DURAK, Hatice/0000-0002-5689-1805
dc.identifier.orcidSARITEPECI, Mustafa/0000-0002-6984-0652;
dc.identifier.pmid35469186
dc.identifier.scopus2-s2.0-85128484488
dc.identifier.scopusqualityQ1
dc.identifier.startpage3699
dc.identifier.urihttps://doi.org/10.1007/s11469-022-00816-y
dc.identifier.urihttps://hdl.handle.net/11772/21205
dc.identifier.volume21
dc.identifier.wosWOS:000784915600001
dc.identifier.wosqualityQ1
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.indekslendigikaynakPubMed
dc.language.isoen
dc.publisherSpringer
dc.relation.ispartofInternational Journal of Mental Health and Addiction
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzWoS_20251016
dc.subjectMobile Social Online Gaming Addiction
dc.subjectMultiple Screen Addiction
dc.subjectGeneral Mattering
dc.subjectFamily Sense Of Belonging
dc.subjectUniversity Students
dc.titleA Latent Profile Analysis for the Study of Multiple Screen Addiction, Mobile Social Gaming Addiction, General Mattering, and Family Sense of Belonging in University Students
dc.typeArticle
dspace.entity.typePublication

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