Digital Game-Based Language Learning in Language Teacher Education: Exploring the Discovery Tour Ancient Egypt

dc.contributor.authorCetin, Kenan
dc.date.accessioned2026-08-16T09:16:23Z
dc.date.issued2026
dc.departmentBartın Üniversitesi
dc.description.abstractThe integration of digital games in education offers engagement, contextualized learning, and multimodal interaction. In language teacher education, digital game-based language learning (DGBLL) exposes preservice teachers to innovative environments and equips them with pedagogical strategies. This chapter examines commercial and serious games, focusing on Ubisoft’s Discovery Tour: Ancient Egypt (DTAE), which provides historically grounded, immersive simulations. After reviewing literature on gamification, playful learning, and DGBLL within constructivist and situated frameworks, the chapter presents a case implemented with 80 preservice teachers in Türkiye. Participants designed lesson plans integrating historical content with English objectives using DTAE and H5P activities. The chapter illustrates that games foster creativity, motivation, and cultural engagement among preservice teachers. Furthermore, digital games, paired with structured support, enhance teacher education and more suggestions are made for future research with emerging technologies. Copyright © 2026, IGI Global Scientific Publishing. Copying or distributing in print or electronic forms without written permission of IGI Global Scientific Publishing is prohibited. Use of this chapter to train generative artificial intelligence (AI) technologies is expressly prohibited. The publisher reserves all rights to license its use for generative AI training and machine learning model development.
dc.identifier.doi10.4018/979-8-3373-4322-8.ch011
dc.identifier.endpage327
dc.identifier.isbn979-833734324-2
dc.identifier.isbn979-833734322-8
dc.identifier.isbn979-833734323-5
dc.identifier.scopus2-s2.0-105044416860
dc.identifier.startpage295
dc.identifier.urihttps://doi.org/10.4018/979-8-3373-4322-8.ch011
dc.identifier.urihttps://hdl.handle.net/11772/27844
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherIGI Global Scientific Publishing
dc.relation.ispartofGame-Based Approaches to Language Teaching and Learning
dc.relation.publicationcategoryKitap Bölümü - Uluslararası
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzKA_Scopus_20260815
dc.subjectE-Learning
dc.subjectElectronic Publishing
dc.subjectEngineering Education
dc.subjectLearning Systems
dc.subjectMachine Learning
dc.subjectPersonnel Training
dc.subjectTeaching
dc.subjectAncient Egypt
dc.subjectContextualized Learning
dc.subjectDigital Games
dc.subjectGame-Based
dc.subjectInnovative Environments
dc.subjectLanguage Learning
dc.subjectLearning Interactions
dc.subjectMultimodal Interaction
dc.subjectPreservice Teachers
dc.subjectTeacher Education
dc.subjectSerious Games
dc.titleDigital Game-Based Language Learning in Language Teacher Education: Exploring the Discovery Tour Ancient Egypt
dc.typeBook Chapter
dspace.entity.typePublication

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