Digital story design activities used for teaching programming effect on learning of programming concepts, programming self-efficacy, and participation and analysis of student experiences

dc.contributor.authorDurak, Hatice Yildiz
dc.date.accessioned2025-10-18T13:22:49Z
dc.date.created2018
dc.date.issued2018
dc.departmentBartın Üniversitesi
dc.description.abstractLay Description The aim of this research is to determine the effects and experiences of the use of digital story design activities in teaching applications of programming on academic achievement, participation, and programming self-efficacy. In the study, which is designed through the mixed method, quasi-experimental design is used in the quantitative dimension. The study group of the research consists of 62 fifth-grade students in a secondary school. During the 10-week application process, the experimental group was engaged in digital story design activities in the programming learning process, and the learning process of the control group was carried out without any extra activity. As a result of the research, it is found that students' level of learning of programming concepts, programming self-efficacy, and level of participation in teaching process change significantly and more positively depending on experimental process. In addition, various suggestions for application and research are presented in the research.
dc.identifier.doi10.1111/jcal.12281
dc.identifier.endpage752
dc.identifier.issn0266-4909
dc.identifier.issn1365-2729
dc.identifier.issue6
dc.identifier.orcidYILDIZ DURAK, Hatice/0000-0002-5689-1805
dc.identifier.scopus2-s2.0-85052592282
dc.identifier.scopusqualityQ1
dc.identifier.startpage740
dc.identifier.urihttps://doi.org/10.1111/jcal.12281
dc.identifier.urihttps://hdl.handle.net/11772/22537
dc.identifier.volume34
dc.identifier.wosWOS:000449518900010
dc.identifier.wosqualityQ1
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherWiley
dc.relation.ispartofJournal of Computer Assisted Learning
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzWoS_20251016
dc.subjectDigital Story Design
dc.subjectParticipation
dc.subjectProgramming Self-Efficacy
dc.subjectScratch
dc.subjectSecondary School Students
dc.subjectTeaching Programming Concepts
dc.titleDigital story design activities used for teaching programming effect on learning of programming concepts, programming self-efficacy, and participation and analysis of student experiences
dc.typeArticle
dspace.entity.typePublication

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