"Fiction is the reality": A qualitative study on digital game addiction and reality perception in young adults

dc.contributor.authorGenç, Emel
dc.contributor.authorCakmak, Fatma Nur
dc.contributor.authorCiftci, Heval
dc.contributor.authorHocaog, Zehra Meryem
dc.contributor.authorGenç, Emel
dc.date.accessioned2025-10-18T13:22:30Z
dc.date.created2024
dc.date.issued2024
dc.departmentFakülteler, İnsan ve Toplum Bilimleri Fakültesi, Psikoloji Bölümü
dc.description.abstractDigital game addiction is a serious issue for many individuals in different age groups. Although online games offer potential benefits for individuals, excessive engagement with digital games has negative consequences, including distortion of reality. The current study explored the experiences of people with game addiction to understand how digital games impact their perception of reality and how their game addiction affects their life. Semi-structured interviews were conducted with 15 people, and the data were analyzed by thematic analysis using MAXQDA software. The results revealed two main themes: satisfaction of psychosocial needs (with the subthemes of feeling good and friendship) and narratives of games (with the subthemes of game design, game storyline, and game characters). The results can guide experts working on addiction and provide suggestions for preventive and protective intervention programs that should be prepared in this field.
dc.description.sponsorshipScientific and Technological Research Council of Turkiye
dc.description.sponsorshipThis study was funded by The Scientific and Technological Research Council of Turkiye.
dc.identifier.doi10.1016/j.childyouth.2024.107445
dc.identifier.issn0190-7409
dc.identifier.issn1873-7765
dc.identifier.orcidGenc, Emel/0000-0002-7921-3185
dc.identifier.scopus2-s2.0-85182556107
dc.identifier.scopusqualityQ1
dc.identifier.urihttps://doi.org/10.1016/j.childyouth.2024.107445
dc.identifier.urihttps://hdl.handle.net/11772/22378
dc.identifier.volume157
dc.identifier.wosWOS:001165129600001
dc.identifier.wosqualityQ1
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherPergamon-Elsevier Science Ltd
dc.relation.ispartofChildren and Youth Services Review
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzWoS_20251016
dc.subjectDigital Game Addiction
dc.subjectInternet Gaming Addiction
dc.subjectOnline Gaming
dc.subjectPerception Of Reality
dc.subjectTechnology
dc.title"Fiction is the reality": A qualitative study on digital game addiction and reality perception in young adults
dc.typeArticle
dspace.entity.typePublication
relation.isAuthorOfPublication44956e4e-4adf-42ed-bc86-b641a1b83171
relation.isAuthorOfPublication.latestForDiscovery44956e4e-4adf-42ed-bc86-b641a1b83171

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