Examining the role of cyberloafing, narcissism, locus of control, and social appearance anxiety on the Internet gaming disorder in university students

dc.contributor.authorYılmaz, Ramazan
dc.contributor.authorKaraoğlan Yılmaz, Fatma Gizem
dc.contributor.authorAvcı, Ümmühan
dc.contributor.authorYılmaz, Ramazan
dc.contributor.authorAvcı, Ümmühan
dc.contributor.authorKaraoğlan Yılmaz, Fatma Gizem
dc.date.accessioned2025-10-18T10:10:56Z
dc.date.created2023
dc.date.issued2023
dc.departmentFakülteler, Fen Fakültesi, Bilgisayar Teknolojisi ve Bilişim Sistemleri Bölümü
dc.departmentFakülteler, İktisadi ve İdari Bilimler Fakültesi, Yönetim Bilişim Sistemleri Bölümü
dc.description.abstractIndividual and multiple games played on the Internet are seen as a popular leisure activity, which is becoming increasingly common among young people. With the Covid 19 pandemic, the interest in Internet games has increased because young people spend more time at home. This has led to an increase in Internet gaming disorder, which is recognized by the American Psychiatric Association and the World Health Organization. When the literature is examined, attention is drawn to the importance of revealing the factors associated with Internet gaming disorder to combat Internet gaming disorder in young people. This research was carried out to reveal the Internet gaming disorder profiles of university students in Turkey and to determine the factors associated with it. In this direction, the structural relationships between cyberloafing, narcissism, locus of control, and social appearance anxiety variables, which are thought to be associated with Internet gaming disorder, were examined. The research data were obtained from 596 university students studying in various cities in Turkey. Research findings show that cyberloafing and locus of control directly affect Internet gaming disorder. Narcissism, on the other hand, has been shown to have a mediating effect on Internet gaming disorder through cyberloafing. It has been determined that Internet gaming disorder affects social appearance anxiety. Research results show that Internet gaming disorder can be reduced by improving internal locus of control and reducing cyberloafing behaviors and narcissism. The results of the research will provide tips to experts on interventions that can be made for students with Internet gaming disorder. In line with the findings obtained from the research, what can be done to combat Internet gaming disorder is discussed.
dc.identifier.doi10.1002/pits.22894
dc.identifier.endpage3055
dc.identifier.issn0033-3085
dc.identifier.issn1520-6807
dc.identifier.issue8
dc.identifier.orcidYilmaz, Ramazan/0000-0002-2041-1750
dc.identifier.orcidAvci, Ummuhan/0000-0001-7007-1478
dc.identifier.orcidKaraoğlan Yılmaz, Fatma Gizem/0000-0003-4963-8083
dc.identifier.scopus2-s2.0-85150642595
dc.identifier.scopusqualityQ2
dc.identifier.startpage3040
dc.identifier.urihttps://doi.org/10.1002/pits.22894
dc.identifier.urihttps://hdl.handle.net/11772/22093
dc.identifier.volume60
dc.identifier.wosWOS:000946989900001
dc.identifier.wosqualityQ3
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherWiley
dc.relation.ispartofPsychology in the Schools
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzWoS_20251016
dc.subjectCyberloafing
dc.subjectInternet Gaming Disorder
dc.subjectLocus Of Control
dc.subjectNarcissism
dc.subjectSocial Appearance Anxiety
dc.titleExamining the role of cyberloafing, narcissism, locus of control, and social appearance anxiety on the Internet gaming disorder in university students
dc.typeArticle
dspace.entity.typePublication
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relation.isAuthorOfPublication.latestForDiscoveryf8345729-c306-40fa-9207-9bef745b9621

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