Human Factors and Cybersecurity in Online Game Addiction: An Analysis of the Relationship Between High School Students' Online Game Addiction and the State of Providing Personal Cybersecurity and Representing Cyber Human Values in Online Games

dc.contributor.authorDurak, Hatice Yildiz
dc.date.accessioned2025-10-18T10:10:57Z
dc.date.created2019
dc.date.issued2019
dc.departmentBartın Üniversitesi
dc.description.abstractObjective The number of users of online games is increasing day by day due to their constantly developing features. Users who have access to online games at all times are in a constant interaction with other users. In this regard, it can be suggested the interaction carries human values and does not contain information security threats. As a matter of fact, the virtual world presented in online gaming environments has evolved into an alternative survival area for individuals. On the other hand, the massive time spent in online environments leads to game addiction. This article seeks to determine the relationship between online game addiction (OGA) and the state of providing personal cybersecurity and representing cyber human values of high school students who actively play online games. Methods In accordance with this purpose, 212 high school students playing online games and using various applications have been surveyed. Results and Conclusion As a result of this study in which relational screening method was employed, a significant relationship was found between OGA and behaviors that focus on human values of truth and tolerance. In this study, which is aimed to expand existing knowledge, variables identified in this study and providing predictability of OGA can be used to prevent and alleviate gaming addiction in high school students.
dc.identifier.doi10.1111/ssqu.12693
dc.identifier.endpage1998
dc.identifier.issn0038-4941
dc.identifier.issn1540-6237
dc.identifier.issue6
dc.identifier.orcidYILDIZ DURAK, Hatice/0000-0002-5689-1805
dc.identifier.scopus2-s2.0-85068527585
dc.identifier.scopusqualityQ1
dc.identifier.startpage1984
dc.identifier.urihttps://doi.org/10.1111/ssqu.12693
dc.identifier.urihttps://hdl.handle.net/11772/22117
dc.identifier.volume100
dc.identifier.wosWOS:000486523000002
dc.identifier.wosqualityQ3
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherWiley
dc.relation.ispartofSocial Science Quarterly
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzWoS_20251016
dc.subjectInternet Gaming Disorder
dc.subjectAdolescents
dc.titleHuman Factors and Cybersecurity in Online Game Addiction: An Analysis of the Relationship Between High School Students' Online Game Addiction and the State of Providing Personal Cybersecurity and Representing Cyber Human Values in Online Games
dc.typeArticle
dspace.entity.typePublication

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