The effect of a gamified flipped classroom model on reading comprehension and motivation in a primary school social studies course

dc.contributor.authorCelik, Ayla
dc.contributor.authorIşık, Ayşe Derya
dc.contributor.authorIşık, Ayşe Derya
dc.date.accessioned2025-10-18T10:05:13Z
dc.date.created2025
dc.date.issued2025
dc.departmentFakülteler, Eğitim Fakültesi, Temel Eğitim Bölümü
dc.description.abstractThis article aims to examine the effect of the gamified flipped classroom model on students' reading comprehension ability and motivation in a primary school social studies course. The research used the pre-test-post-test control group research. The study group consisted of 32 students who were enrolled in the fourth grade. The application of the study lasted for six weeks. Due to the pandemic, the study was completed using distance education. The reading comprehension achievement test and social studies course motivation scale were used as data collection tools. The gamified flipped classroom model had a statistically significant effect on the reading comprehension skills of the experimental group, in line with the research findings. However, there was no statistically significant difference when compared to the control group. When the effects of the model on motivation were examined, it was concluded that there was no statistically significant effect.
dc.identifier.doi10.1080/1475939X.2025.2505763
dc.identifier.issn1475-939X
dc.identifier.issn1747-5139
dc.identifier.scopus2-s2.0-105007006178
dc.identifier.scopusqualityQ1
dc.identifier.urihttps://doi.org/10.1080/1475939X.2025.2505763
dc.identifier.urihttps://hdl.handle.net/11772/21126
dc.identifier.wosWOS:001497282000001
dc.identifier.wosqualityN/A
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherRoutledge Journals, Taylor & Francis Ltd
dc.relation.ispartofTechnology Pedagogy and Education
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.relation.sdgGoal-04: Quality Education
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzWoS_20251016
dc.subjectGamification
dc.subjectFlipped Classroom Model
dc.subjectSocial Studies Course
dc.subjectReading Comprehension
dc.subjectMotivation
dc.titleThe effect of a gamified flipped classroom model on reading comprehension and motivation in a primary school social studies course
dc.typeArticle
dspace.entity.typePublication
relation.isAuthorOfPublication887bfb66-2eeb-4f45-bf42-f3005b7d9a40
relation.isAuthorOfPublication.latestForDiscovery887bfb66-2eeb-4f45-bf42-f3005b7d9a40

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