The effects of AR-enhanced English Language Learning Experience on Students' Attitudes, Self-Efficacy and Motivation

dc.contributor.authorÜstün, Ahmet Berk
dc.contributor.authorŞimşek, Erdi
dc.contributor.authorKaraoğlan Yılmaz, Fatma Gizem
dc.contributor.authorYılmaz, Ramazan
dc.contributor.authorYılmaz, Ramazan
dc.contributor.authorYılmaz, Ramazan
dc.contributor.authorKaraoğlan Yılmaz, Fatma Gizem
dc.contributor.authorŞimşek, Erdi
dc.contributor.authorÜstün, Ahmet Berk
dc.date.accessioned2025-10-18T09:58:59Z
dc.date.created2022
dc.date.issued2022
dc.departmentFakülteler, Fen Fakültesi, Bilgisayar Teknolojisi ve Bilişim Sistemleri Bölümü
dc.departmentFakülteler, Eğitim Fakültesi, Yabancı Diller Eğitimi Bölümü
dc.description.abstractThis mixed-method pre-test/post-test experimental study aims to investigate the effects of Augmented Reality (AR) supported English as a foreign language course on 42 high school students' attitudes towards the English language course, on learners' beliefs of self-efficacy in English and on their motivation towards the instructional materials used in the class. Following a 10-week teaching period, both the quantitative and the qualitative results showed that the AR-enhanced foreign language education significantly improved students' attitudes towards the English language course and increased their beliefs of self-efficacy in the English language. The results also revealed that the implementation of AR technology had a significant positive impact on the motivation levels of learners towards the instructional materials in the classroom. The AR technology in the class served as an interactive and entertaining tool which transformed a monotonous learning atmosphere into an engaging and effective one. Finally, the findings confirmed that AR-driven listening and speaking activities could lead students to gain a good understanding in English language topics and that teachers could make use of AR not only in classrooms but also for extra-curricular activities.
dc.identifier.doi10.1007/s11528-022-00757-2
dc.identifier.endpage809
dc.identifier.issn8756-3894
dc.identifier.issn1559-7075
dc.identifier.issue5
dc.identifier.orcidUstun, Ahmet/0000-0002-1640-4291
dc.identifier.orcidKARAOGLAN YILMAZ, Fatma Gizem/0000-0003-4963-8083
dc.identifier.orcidYilmaz, Ramazan/0000-0002-2041-1750;
dc.identifier.scopus2-s2.0-85133643505
dc.identifier.scopusqualityQ1
dc.identifier.startpage798
dc.identifier.urihttps://doi.org/10.1007/s11528-022-00757-2
dc.identifier.urihttps://hdl.handle.net/11772/19979
dc.identifier.volume66
dc.identifier.wosWOS:000824819100001
dc.identifier.wosqualityN/A
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherSpringer Int Publ Ag
dc.relation.ispartofTechtrends
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.relation.sdgGoal-04: Quality Education
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzWoS_20251016
dc.subjectAugmented Reality
dc.subjectForeign Language Learning
dc.subjectImproving Classroom Teaching
dc.subjectInteractive Learning
dc.subjectHigh-School Education
dc.titleThe effects of AR-enhanced English Language Learning Experience on Students' Attitudes, Self-Efficacy and Motivation
dc.typeArticle
dspace.entity.typePublication
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