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dc.contributor.authorHatice Yildiz Durak,Nilufer Atman Uslu
dc.date.accessioned2023-02-10T12:54:30Z
dc.date.available2023-02-10T12:54:30Z
dc.date.issued2022
dc.identifier10.1080/10494820.2022.2067187
dc.identifier.issn1744-5191
dc.identifier.urihttps://dx.doi.org/10.1080/10494820.2022.2067187
dc.identifier.urihttp://hdl.handle.net/11772/11767
dc.sourceINTERACTIVE LEARNING ENVIRONMENTS
dc.subjectComputer Science Applications
dc.titleInvestigating the effects of SOLO taxonomy with reflective practice on university students' meta-cognitive strategies, problem-solving, cognitive flexibility, spatial anxiety: an embedded mixed-method study on 3D game development
dc.typeArticle
dc.identifier.volume0
dc.identifier.issue0


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